Wilkie Way

Set 7: Multiplication Practice 2,3,4,5

7.1 Round-the-Market.png
Round The Market
7.2 Techno-Threes.png
Techno Threes
7.3 Fabulous-Five.png
Fabulous Five
7.4 All-for-Coconuts.png
All For Coconuts

Social Skills: The games are all designed to be played with a partner learning to take turns and accept when the play goes against you. All part of learning to manage self.

Maths Literacy: Students are learning to read and follow instructions. They are learning to respond to texts presented in a variety of formats.

Number: Students should have an understanding of the commutative property of multiplication and realise they only have half the number of facts to learn. Strategies for learning facts should include doubling the two times table to make the four times table.

Developing Vocabulary: Students should be encouraged to verbalise their thinking as they play the games.

1. Round the Market: A game to practice recall of multiplication by 2. Encourage students to make use of doubles rather than skip counting using the commutative property of multiplication if they are not yet able to recall.

2. Techno Threes: Students should recognise commutative equations anduse work towards recall of these facts.

3. Fabulous Fives: Students  should be using the commutative law and recall in preference to skip counting to solve the multiplication problems.                      

4. All For Coconuts: This game introduces a more competitive element with players able to disrupt each other’s play. Students should be working towards recall of the four times table but encourage to use double the twos rather than skip count in fours if required.




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